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Hello!

Welcome to SinisterSticks.com

Ever wonder why if your video goame skill weere great before SAtreet Fighter 2 and better beofre the NES, why that is? IT's because the Industry changed the left handed controller as the standard controller. Not since Beeshu has there been acompany apporved by the system makers to do ambidexterity right. This joystick will be everything a rihgt handed stick plaer would need, adapter or many systems, System and game independednt buuton reprogramming, lightning quick moves, your chouice of parts, and a design that works well for lefties as it does for righthanders. In the tradition of "badboy poads that are Evil or Wicked, the name Sinister has a double meaning. Both the vonvrpt of an unfsir advantage you have when playing, and the literaly Latin meaing of he word Sinister meaning "left Handed." An yes you can be right handed for some purposes and left handed for others. It's just JAMMA and Nintendo changed the definitoin halfway through my childhood. Take back performance. Give yourself options. There a right way and a left way, and habving both is the correct way,

I write from experience.



I grew up as a kid in an era where ambidexterity was the key, and the Atari 2600 had a right handed joystick. Then the NES happened and the rest was history. After Beeshu folded, no one cared about right handed stick, so I have to go to the custom builder's market to find someone to build a right handed stick. I heard the best place to find someone was Shoryuken.com and some of the potential joystick makers say I'm a little bitchy and/or crazy about this.

I know I have a lot of requests, and I don't have enough dexterity or knowledge to handle a soldering gun and other electronic components. I would hire a local guy to build it, but there needs schematics to work off of, and this is a custom job.

I've also had a joystick made before, and I thought I was being specific, but he did offer it for a cheap price $75 in 2009, so I got a steal. The only problem was it was kind of slapdash in terms of user-friendliness. As long as I don't touch it, it works. But when I had to adjust buttons, the labels fell off and it was a spaghetti wire mess, and I was afraid to plug in the wrong wire because if I plugged it in wrong, I was afraid I'd short out something.

I've had 9 years to think of improvements. I know I may sound bitchy, but I support my statements.
1. Button contour:
I was originally considering a joystick inverter for the joystick so north and south switch, and east and west. But here's 2 big problems. The first is contour. If you flip an NES control pad 180 degrees, it is not much of a problem, because the buttons are in a row. The NES advantage threw that out the window, becuase the buttons were on an angle. The angle was good if you're playing stick left, but modifying it for stick right is a pain, becuase now instead of being slanted to ease the angle to your arm, you have a "backcock". You have to put your left hand against your belly, and bend your left wrist to the left about 45 degrees. Doing it for 3 seconds gives me pain. Imagine doing it for a long game.

Luckily I found one joystick, which helps me a little until I find another joystick maker, modding a Street Fighter 15th Anniversary stick to swap north and south, east and west, and corresponding punches and kicks. The plugs were hard to pull out so I physically moved the actuators by unscrewing them and rescrewing them. Unfortunately you have so little play that the wires criss cross over the center shaft. I didn't know if the wires were causing any misfirings, so I did some dragon punch testings. And I was able to pull off more than 10 in a row, and I was able to pull of 5 in a row from blocking high, blocking low, jumping in, jumping back. And I beat Ultra Street Fighter 2 Final Challengers with Ken on the default difficulty (I believe 4/7) on 1 credit, including 5 perfect rounds, including one boss perfect round, and one double perfect. And this was with a right handed stick. I probably couldn't do as well with a left-handed one.

2. Button reprogrammability
I noticed a problem with the Sega Master System stick. If you had to play a game where you had to rapid fire a fire button, you were rapid firing with the middle finger and if you need access to the other button, it may feel weird. The problem was that for games where you want to have a main button, the one you press often, like fire, you should map where the index finger remains your index finger when the joystick switches hands, which I call "index-to-index". The Master system joystick was mapped where the left button remained the left button, or "left-to-left". The left to left arrangement is good for far less games than index-to-index, but they all involved a left and right directional function, like left fire and right fire in Tutankham for the Colecovision and Side Arms for the Turbo Grafx 16, or run left and right in Pac-Land. 3 example of games ruined by index-to-index mapping, but too many to count ae ruined with left-to-left mapping.

But If I'm going to pay big bucks for a joystick, might as spring for quite a few bucks more and get a button remapping ability. The easiest way to do it is if every controller had a one-wire-equals-one-control hookup,